

The “Creating Adventures” chapter dives into the elements of a great adventure, exploring elements like story structure, foreshadowing, and what goes on in between adventures. There’s a whole chapter on creating a multiverse, detailing different planar categories and arrangements, portals, and inter-planar travel. The Dungeon Master’s Guide includes a “flavors of fantasy” section discussing approaches like heroic, mythic, dark fantasy, intrigue, swashbuckling, and wuxia. For instance, look at the storytelling focus of 5e in comparison to some of the earlier editions: One big part of it is an emphasis on storytelling, not just within the framework of the game itself, but in Wizards’ approach to the books and world building. Reference, classics, and inspiration section. They seem like far more than just a detailed set of game rules and guidelines. It’s kind of comparable to keeping The Encyclopedia of Science Fiction handy or The Atlas of Middle-earth or a volume of movie poster art or the Scrabble dictionary. These books just feel like they belong on geek family bookshelves, even if you and your kids will never roll a d12. And what’s occurred to me is that one of the unsung accomplishments of Wizards of the Coast is the development of this three-volume set in such a way that the books can be enjoyed and appreciated by geek families who’ve never even played – or may not even want to play – D&D. I’m a big fan of the new iteration of the game, and I regularly find myself picking up the three core books – the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide – not for actual game-related reasons, but just for some non-screen brain-stretching time. Truth be told, most of our enjoyment was in reading the materials and creating characters just for fun.) Since last summer’s launch, I’ve played one complete fifth edition adventure and a short one-shot, and my wife and daughter and I are two sessions into our first 5e game as a family.


(I had the original red box, a couple modules, and the Fiend Folio back in middle school – and just one friend who shared my interest in the game. I got back into D&D about five years ago, after something like 25 years away from the game. Happy first birthday, Dungeons & Dragons fifth edition: I feel like a little celebration is in order.
